With all of the stuff I learned along the way with this, there's a ton I'd like to revise and improve upon, but I realized with as long as this piece has been going, I really just needed to find a decent stopping point and call it done (because I almost convinced myself to tear it all down and start again from scratch yesterday!). I got into a few things that I hadn't done very much (slightly more advanced particle effects and multiple camera cinematics!) and it ended up being a ton of fun! It was quite the learning experience as far as UDK goes, actually. I was giggling like a maniac when I successfully got those to work!)Įverything was modeled in Maya, and the scene itself was put together in UDK.
OoT was my favorite game of all time growing up, and the remake is absolutely gorgeous! The first time I walked into Granny's shop, I knew I had to make it!Īlso, I made a video of it, so you can see all the particle effects in action! (The Poe faces animate.
So this is Granny's Potion Shop from Legend of Zelda Ocarina of Time 3DS. :poly122: I haven't been actively working on it that long, mind you! I've started and stopped on it as other work got in the way. With this goal in mind, I pushed myself to finish a project that's been lingering around for almost a year. So this is my first official thread! I've been a lurker for a very long while, but I wanted to actually get out there and participate.