An abandoned village, at night, with darkened halls and houses, with deadly traps, unpleasant sounds, ominous music, no cheap closed cupboard scares, the onslaught of enemies at the end, the limited ammo, the gallow humor, etc. And the headcrabs were always more a molest than creepy.Ĭreepy is not a simple description of the nature of the enemies themselves (although the howl of the runner zombies still gives me chills sometimes), but as that nature interplays with the setting and other aesthetics. I never considered creepy the HalfLife zombies, so whatever.